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Celeste Storm
Gallente Elite United Corp Antigo Dominion
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Posted - 2006.09.11 07:00:00 -
[1]
Originally by: Nahia Senne
Originally by: Leandro Salazar Actually he is implying that casual players require more TIME to make isk. Which is true, and which makes the risk part of that players risk vs reward ratio a lot higher than that of a grinder.
And are YOU implying that lvl4 missions are high end game content? I don't think I need to point out the stupidity of that notion 
supporting an argument so stupid to actually claim that game is more risky for the person who spends less time playing it... sheer brilliance 
What ur actually trying to say is: "wahhhhh, u dont support my statement [whine]... waaahhh I hate u!!!! u have to play the way I do, because I say so...wahhhhh." Very well, now get ur black flag and put it, where no sun is shining. 
Yo-Ho-Ho and a bottle of rum... 
whiners make m3 s!ck | Do you like farmers?
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Celeste Storm
Gallente Elite United Corp Antigo Dominion
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Posted - 2006.09.12 11:10:00 -
[2]
Originally by: Rafein ooohhh, great idea here. And pretty realistic.
To make it even better and more realistic, if players really missions ***** for Empires in .4-.1 systems, it sould raise the sec radius, until it becomes .5, as the players made the system more secure for the navies.
wtf, hell I love this one!! sooner or later we are all living in a peaceful high sec universe with all those ebil prats rasoming roids.  
Cel.
whiners make m3 s!ck | Do you like farmers?
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Celeste Storm
Gallente Elite United Corp Antigo Dominion
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Posted - 2006.09.12 15:35:00 -
[3]
Originally by: Dixon
Originally by: Leandro Salazar I don't think ANY player group will handle 'criticism' very well if that 'criticism' aims to demolish the very foundation of their existance.
If the very foundation of their existance revolves around not interacting with other players, then they have no place in a MMORPG.
You made a point here m8, but how you define _interaction with other_ ? There is no right or wrong playing a game. Its about having fun. Interactivity could be buying things from other or building things for others. It could be anything, ofc pvp. Interactivity is NOT defined by shooting or getting shoot by other players. If a game supports the idea of pvp AND pve both groups of players should be able to have the same amount of fun. As many wrote before, I fail to see my fun part in loosing a 500M ship plus another 500M fitting to a gatecamp of 5 T1 cruisers. Thats what this whole story is about. Most of us spend weeks of mission running to get this faction ship. Can u imagine that we actually want to fly it? Do u know anybody who would risk such an investment in such a way? What else is my 500M, 1B, 1.5B faction ship good for if not for mission running in high sec? There is still the risk of loosing it to lag, stage aggro, what ever.
And to make things clear, I also hunt in low sec and sometime in 0.0, just because I cannot stand the 100000000000000000 Angel Etravag. mission my agent gives me. But I cannot and will not demand that everybody also does this. If a player wants to stay in high sec its absolutly ok, he/she is no carebear, but a player with a different playstyle which I HAVE TO ACCEPT!
Cel.
whiners make m3 s!ck | Do you like farmers?
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Celeste Storm
Gallente Elite United Corp Antigo Dominion
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Posted - 2006.09.20 09:08:00 -
[4]
Originally by: rodgerd
Originally by: Exlegion Edited by: Exlegion on 11/09/2006 17:34:26 I think to myself why try to get mission runners into low sec instead of just playing with other PVPers? Could it be because it's low risk/high reward? The very same concept that PVPers despise?
*dingdingding*
We have a winner!
Actually we already had a winner on page 2. Unfortunatly Mr. Senne fails to understand this and goes on with his whine.  
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